Skip to content
BestAIToolix

NVIDIA PhysX

Open source

Physics simulation SDK for games and real-time applications, available under an open-source license.

Pricing
free
Free tier
true
License
open-source
Open source
Yes

Editorial review

NVIDIA PhysX has not yet been editorially reviewed. User reviews and published field data below are unaffected — we say so rather than implying an editorial verdict.

Sign in to save this tool to a private list.

Facts & attributes

Every value carries its evidence state. “—” means unknown — never a silent default (P-02).

Identity · Taxonomy

Tags(open-source;cloud-native)
physics engine, GPU simulation, robotics, Omniverse, autonomous vehicles, reinforcement learningVerification pending

Platform · Deployment

Delivery model(SaaS;self-hosted;desktop;mobile;embedded;managed-cloud;appliance)
embeddedVerification pending

Pricing · Licensing

Free plan(true/false)
trueVerification pending
License model(proprietary;open-source;source-available;dual-license)
open-sourceVerified
Pricing model(free;subscription;usage;seat;asset;transaction;revenue-share;perpetual;custom)
freeVerified
Source repository(HTTPS URL)
https://github.com/NVIDIA-Omniverse/PhysXVerified
SPDX license IDs(Apache-2.0;MIT)
BSD-3-ClauseVerified

Features · Product · Fit

Core capabilities(authoring;automation;analytics)
Scalable rigid body dynamics on CPU and GPU, FEM soft body, cloth, particles and fluid simulation, Scene queries: raycast, overlap and sweep, Reduced coordinate articulations and vehicle dynamics, Character controllers, custom geometry, SDF colliders, Destruction (PhysX Blast) and smoke and fire (PhysX Flow)Verification pending

Api · Integrations · Ecosystem

API available(true/false)
trueVerification pending

Audience · Use · Case

Best for(Neutral editorial summary)
Robotics, AV and Omniverse developers needing GPU-accelerated multi-physics simulation with an open-source SDK.Verification pending
Company-size fit(individual;SMB;mid-market;enterprise)
SMB, mid-market, enterpriseVerification pending
Primary use cases(build;monitor;automate)
Robotics simulation, Autonomous vehicle simulation, Game physics, Reinforcement learning via NVIDIA Isaac Lab, Omniverse 3D and industrial digitalization workflowsVerification pending
Skill level(beginner;intermediate;advanced;specialist)
specialistVerification pending

Lifecycle · Versioning

Maintenance status(active;maintenance;deprecated;EOL;archived)
activeVerification pending

Vendor · Maintainer

Vendor type(commercial;foundation;community;government;consortium;individual)
commercialVerification pending

User reviews

Review policy

No published reviews yet.

Write a review

Sign in to write a review. One review per person per tool; your review enters moderation before publication.