SideFX Houdini
Procedural 3D animation and VFX software for fluids, destruction, pyro, cloth, and character effects using node-based workflows.
by SideFXOfficial site ↗
- Pricing
- free, subscription, perpetual
- Free tier
- true
- License
- proprietary
- Open source
- No
Editorial review
SideFX Houdini has not yet been editorially reviewed. User reviews and published field data below are unaffected — we say so rather than implying an editorial verdict.
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Facts & attributes
Every value carries its evidence state. “—” means unknown — never a silent default (P-02).
Identity · Taxonomy
- Documentation(HTTPS URL)
- https://www.sidefx.com/docs/Verification pending
- Tags(open-source;cloud-native)
- 3d animation, vfx, simulation, procedural, proprietaryVerification pending
Platform · Deployment
- Delivery model(SaaS;self-hosted;desktop;mobile;embedded;managed-cloud;appliance)
- desktopVerification pending
- Desktop apps(Windows;macOS;Linux)
- Windows, macOS, LinuxVerification pending
Pricing · Licensing
- Free plan(true/false)
- trueVerification pending
- License model(proprietary;open-source;source-available;dual-license)
- proprietaryVerification pending
- Pricing model(free;subscription;usage;seat;asset;transaction;revenue-share;perpetual;custom)
- free, subscription, perpetualVerification pending
Features · Product · Fit
- Core capabilities(authoring;automation;analytics)
- Procedural modeling, VFX simulation (fluids, pyro, cloth, grains, destruction), KineFX character rigging and crowds, Solaris look development with USD, Karma rendering, PDG pipeline automationVerification pending
Api · Integrations · Ecosystem
- API available(true/false)
- trueVerification pending
Audience · Use · Case
- Best for(Neutral editorial summary)
- Houdini is a procedural 3D animation and effects package aimed at simulation-heavy VFX work; a free Apprentice edition and a revenue-capped Indie license serve non-commercial users and small studios.Verification pending
- Company-size fit(individual;SMB;mid-market;enterprise)
- individual, SMB, mid-marketVerification pending
- Primary use cases(build;monitor;automate)
- Visual effects, Procedural world building, Character rigging and crowd animation, Game engine content pipelinesVerification pending
- Skill level(beginner;intermediate;advanced;specialist)
- specialistVerification pending
Lifecycle · Versioning
- Current version(1.12.3)
- 22.0Verification pending
- Maintenance status(active;maintenance;deprecated;EOL;archived)
- activeVerification pending
Vendor · Maintainer
- Headquarters country(US)
- CanadaVerification pending
User reviews
Review policyNo published reviews yet.
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