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Unity Shader Graph

Visual node editor in the Unity engine for authoring shaders without writing HLSL code by hand.

by Unity TechnologiesOfficial site ↗
Pricing
free, subscription, custom
Free tier
true
License
proprietary
Open source
No

Editorial review

Unity Shader Graph has not yet been editorially reviewed. User reviews and published field data below are unaffected — we say so rather than implying an editorial verdict.

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Facts & attributes

Every value carries its evidence state. “—” means unknown — never a silent default (P-02).

Identity · Taxonomy

Documentation(HTTPS URL)
https://docs.unity3d.com/Verified
Tags(open-source;cloud-native)
game engine, shaders, VFX, real-time 3D, URP, HDRPVerification pending

Platform · Deployment

Delivery model(SaaS;self-hosted;desktop;mobile;embedded;managed-cloud;appliance)
desktop, SaaSVerification pending

Pricing · Licensing

Free plan(true/false)
trueVerification pending
License model(proprietary;open-source;source-available;dual-license)
proprietaryVerification pending
Pricing model(free;subscription;usage;seat;asset;transaction;revenue-share;perpetual;custom)
free, subscription, customVerified
Starting price(29)
210Verified

Features · Product · Fit

Core capabilities(authoring;automation;analytics)
Build 2D and 3D games for any platform, Visual, node-based shader creation without writing code, Create and edit shaders directly inside the Unity Editor, Universal Render Pipeline (URP) for scalable graphics, High-Definition Render Pipeline (HDRP) for high-fidelity visualsVerification pending

Api · Integrations · Ecosystem

CLI(true/false)
trueVerification pending

Audience · Use · Case

Best for(Neutral editorial summary)
Artists and developers creating custom, performant shaders visually, without writing code, inside the Unity Editor.Verification pending
Company-size fit(individual;SMB;mid-market;enterprise)
individual, SMB, mid-market, enterpriseVerification pending
Primary use cases(build;monitor;automate)
Real-time 3D game development, Shader and VFX authoring, XR games, Immersive training, Human machine interfaces (HMI)Verification pending
Skill level(beginner;intermediate;advanced;specialist)
intermediateVerification pending

Lifecycle · Versioning

Current version(1.12.3)
6.6Verified
Maintenance status(active;maintenance;deprecated;EOL;archived)
activeVerified

Vendor · Maintainer

Founded year(2012)
2004Verification pending
Headquarters country(US)
United StatesVerification pending
Vendor type(commercial;foundation;community;government;consortium;individual)
commercialVerification pending

User reviews

Review policy

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